|
Open and print out each form below. Every participant
will need these for their charter.
This check list will make getting ready for your charter simple and
complete. Check off the list and you are ready for your charter!
Packing Your Gear • Food
Packing Your Gear
All your gear must fit in a 24" duffel bag. No suitcases or
frame backpacks can be used. You can have your sleeping gear tied to the top
of your duffle bag or one separate bag with all the sleeping gear in it. You
will be living on a sailing vessel during the entire adventure. Space is
limited so you must only bring what you need. There is no storage available
on land for your crew. All belongings will have to go with you on the
vessel. Keep this in mind and travel light!
Packing List
Please print this out and check off each item
as you pack.
- Passport
- Sleeping pad (backpacking type), warm sleeping bag and small pillow.
On your High Adventure Sailing Trip you will be sleeping on deck to enjoy
the stars and “out at sea experience”. If it rains, there is room to sleep
down below ship. Make sure your sleeping gear will keep you warm!

Large-mouth water bottle
with Carabineer |
- 2 Towels
- Large-mouth water bottle with Carabineer - Don’t forget this!
- Several T-shirts
- 2 pair of shorts
- 1 pair of long pants
- Long sleeve cotton shirt for sun protection
- 2-3 pair of socks
- Light jacket or sweatshirt for warmth-nice if it has a hood (Don’t need this during the summer months)
- Light rain gear
- Small flashlight or "head" light
- Beach walking shoes or flip flops - type of walking shoes that doesn’t matter if they get wet. They will live on deck for the week.
- Swimming suit
- Toiletry Items - Toothbrush, toothpaste, shaving gear, lotion
- Sunglasses with strap - Polarized are best
- Wide brimmed hat - It is helpful if it ties around your chin so it stays on while sailing
- Suntan Lotion (Non-oily) - The sun is intense so get something with a high protection. You don’t want to burn and be uncomfortable.
DO NOT BRING SPRAY SUNTAN LOTION! You will NOT be allowed to use it on board.
- Medication you need for the week
- Copy of Medical Insurance information
- Good Book to read?
- Adults: If you drink coffee bring a non breakable coffee mug.
- First Aid Kit: One adult must bring a medical kit that covers the needs of your group.
Optional Items:
- Camera - Water proof if possible
- Extra money - We will visit some of the islands settlements and many Troops like to have one night that they eat out in a local restaurant. Remember you will also have to have $15 for Bahamian departure tax when flying out of Marsh Harbour. (About $100)
- Your own snorkel gear - We have plenty of snorkel gear for everyone. But if you wan to bring your own gear you are welcome to.
Do NOT bring:
- iPod, MP3 player, walkman, or portable radio. There will be no electric music on board for the week. We are taking you back to the pirate days. If you have an instrument you want to bring - bring it! We have a couple guitars on board for you to make some great music!
Please remember - Arriving in Marsh Harbor
Upon your arrival in Marsh Harbour get a taxi at the airport. Call
"Captain Thomas" on the taxi's VHF radio on Channel 74. We will
instruct the taxi where to meet us.
PARENTS
Emergency Contact Information: IF there is an emergency and you need to
contact someone on our ship during their charter this is what you need to
do. Email: cruisers@oii.net. Put the name of the ship and the VHF channel
“Ciganka” VHF channel 74 in the subject and then type out the message
you need to get to them. As soon as the email is sent we will be called on
VHF radio which we monitor at all times. This is the quickest way to get
a hold of us.
Extra Expenses (Money)
Although your fees cover all program expenses, you will want to bring some
extra spending money. You may want to spend money for sodas and “extra
treats” while in a island town. Your itinerary may or may not include a side
trip to some local attractions or souvenir shops, or even dining out one
evening. Please consider all these factors when planning your budget. For
example, a meal in Hope Town may be 60% higher in cost than in the Midwest.
(Possibly $15 to $25 for dinner.) Note: Participants in the Bahamas
Adventure must allocate an additional $15.00 for Departure Tax.
FOOD!
We pride ourselves in having great food! We have a steak night, BBQ
chicken, hamburgers, and a pizza party. We have a lot of fresh vegetables
and fruit, pancakes, French toast, sausage and eggs, snacks, and delicious
homemade desserts such as chocolate cake, brownies, and dump cake. The crew
is doing the cooking along with the guidance of "Admiral" Linda. We keep the
meals simple and delicious! The beverages for the week are drinks like
Lemonade, Gatorade, ice-tea, and orange juice. There are NO alcoholic
beverages allowed.
Preparing for your High Adventure Sailing Week aboard “Ciganka”.
Like anything you do, the more you put into it, the more you get out of
it! We encourage you to put some preparation into getting “ready” for your
sailing week. If you do this, you will get more out of your week aboard.
Here are a few things to do:
- Go to our website at
www.sailingadventures.org.
- Click on “Building Ciganka” at the top of the Home page
- Click on “Captain Thomas & Admiral Linda”
- Click on “Recent Charters” at the bottom of the Home page. See
what great experiences other Scout Troops and Venture Crews have had
with us.
- Learn the sails and rigging of “Ciganka”.
- Learn some basic nautical terms.
- Know how to tie a bowline, clove hitch, square
knot, and how to cleat off a line on a boat. You can refer to the Boy
Scout Handbook, and Chapman's Guide to Piloting. Practice these knots
and know how to tie them.
- Before your trip aboard “Ciganka, if you have the ability to do some
sailing near where you live that would be fun. Or if you know someone in
your area that has done some sailing, you might want to invite them in
as a guest speaker to one of your meetings.
Have fun together in preparing for your sailing
adventure!
This is where the teamwork begins!
~~~~
Learn the sails and rigging of “Ciganka”

“Ciganka” is a gaffed rigged ketch. She is profiled above.
A Ketch is a two masted sailing vessel where the mizzen mast is
ahead of the rudder. The main mast (the tallest mast) is the first mast.
A gaff-rigged sail is a fore-and-aft sail shaped like a truncated
triangle whose upper edge is held up by a pole called a gaff,
controlled by two ropes called vangs, (Dutch for pulls). Due to the
weight of the gaff high above the deck and the extra lines required to
control it. Due to the extra boom on the top edge of the sail the gaff
rigged sail is considered more sturdy than a triangular sail and the center
of effort is typically lower, somewhat reducing the angle of heel (leaning
of the boat caused by wind force on the sails) compared to a similar sized
Bermuda rigged sail.
Jib - A triangular staysail at the front of a ship. It is the very
front sail.
Staysail - A sail whose luff is attached to a forestay. It is the
second sail from the bow.
Mainsail - The sail on the mainmast.
Mainmast - The tallest mast on a ship.
Mizzen - The aftermost sail on a ketch. Almost every type of tall
ship had a gaff-sail on the mizzenmast, and called it the “spannker”.
The sail plans of sailing vessels were many and varied. Beside
differences in original design, a ship might undergo a number of changes,
depending upon the whims of her owner, captain, or builder, the trade she
was used in, or local traditions. You can learn more about various sailing
rigs at
http://museum.gov.ns.ca/mma/AtoZ/rigs.html
Learn some basic nautical terms
Bow - The front of a ship
Stern - The rear part of a ship
Starboard - The right-hand side of a ship
Port - The left-hand side of the ship
Aft - Towards the stern
Belaying pins - Bars of iron or hard wood to which running rigging
may be secured, or belayed
Boom - A spar used to attach the foot (the bottom) of a sail.
Bowsprit - A spar projecting from the bow used as an anchor for the
forestay and other rigging.
Cat o' nine tails - A none-tailed whip kept by the bosun's mate to
flog sailors. Uh-oh!
Draft - The depth of a ship's keel below the waterline
Foot - The bottom of a sail.
Gaff - The spar that holds the upper edge of a sail
Luff - The foreward edge of a sail.
Leach - The after edge of a sail.
Ropes are important:
Line - is a rope
Sheet - is a rope used to adjust the position of a sail so that it
catches the wind properly.
Halyard - the rope on which one pulls to hoist something. The main
halyard is used to hoist the mainsail. The jib halyard is used to hoist the
jib.
Learn your knots
We found a great website to learn and practice your knots. It teaches you
various knots using animation!
Go to:
www.animatedknots.com
Learn: Bowline, the clove hitches, making fast to a cleat, square knot.
~~~~
Are you ready for your High Adventure
Sailing trip aboard “Ciganka”?
We are ready for you!
Captain Thomas & Admiral Linda
|